added the following ini values (those marked with * are not in the config by default, but you can add them if you want to tinker): BleedWhenDying (enables or disables the bleeding function), BleedingChanceDying (the chance of NPC losing health = bleeding), BleedingValue (the value which is deducted when bleeding kicks in), PlayerHealth (option to set Arthurs health), *BleedWhenShot (adds a bleeding function for NPCs under the knockback threshold), *BleedingChanceShot (chance for NPC losing health when under the knockback threshold), *StumbleForcePushX (pushing force when stumbling, x-direction), *StumbleForcePushY (pushing force when stumbling, y-direction), *StumbleForcePushZ (pushing force when stumbling, z-direction), *IsDirectionRelative (pushing force when stumbling, is the pushing direction relative), *IsForceRelative (pushing force when stumbling, is the pushing force relative), fixed a bug where dyingthreshold and knockbackthreshold would not compute properly (thanks to, adjusted knockbackthreshold default value, lowered chance of NPCs surviving fire from 90% to 20%, certain weapons (shotguns, sniper rifles, tomahawks, improved arrows, dynamite arrows, dynamite) now do way more damage. As for DyingThreshold, it doesn't seem to have any effect regardless of what value it's set to. Interestingly, KnockbackChance still has an effect over whether or not an enemy enters the Dying behaviour as set by KnockbackThreshold. As I said, fire is also great now. Most times they'll flee, sometimes they'll keep attacking with a knife or bare fists. I set it to 99, but knockbacks aren't happening as frequently as that value suggests they should. RDR2mod.com gives you the best Red Dead Redemption 2 Mods in one place. 1.50. Thank you very much for your work! RDR2 Ped Damage Overhaul Mod was downloaded 1053 times and it has 0.00 of 10 points so far. Original upload 02 February 2020 2:41PM. 2020-07-12 22:38:08 RDR2 - Textures 0 Download 86 Views. The same is true for the dying state feature. File added. Has anyone tried this mod: Ped Damage Overhaul? Version. Posted February 8, 2020 I found a new problem, but this is a MASSIVE improvement. No crashes from the Rampage trainer or Ped Damage Overhaul plugins so it may just be a superficial update. Ped Damage Overhaul 1.50 (4 reviews) Contributors. February 2, 2020. Hitting near the outline of the NPC's head will not cause them to die. You have to download the Script Hook by Alexander Blade (http://www.dev-c.com/rdr2/scripthookrdr2/) and put the dll into your RDR 2 root folder, then you put this mod into your root folder. As for all the trouble with natives, yeah, I figured there were plenty of unknown values holding back the more ambitious features. October 11, 2020. News show all. Download it now for RDR2! Yes, I will adjust the weapon damage modifier according to the weapon the player is currently using. You can now feel the difference between weapons, their condition and ammo types in combat (shooting with a properly maintained, powerful weapon with special ammo now feels like it should). Uploaded by hinti21. Install tested RDR2 mods for Red Dead Redemption 2 game now! Thanks for all the feedback and ideas! All in all, the mod doesn't really offer a way to "cripple" your opponents unless you get an artery shot, which is already in vanilla. ... Ped Limit Increase from 150 to 255 Mod. Inverting the parameters (DyingThreshold to 499, KnockbackThreshold to a low value) would cause the exact same thing to happen, the exact same behaviour (except this time they were congruent with the parameters). ... Ped Damage Overhaul. All Rights Reserved. This mod was created by HJ and I uploaded it with his permission. Red Dead Redemption 2 © 2021. Original upload 02 February 2020 2:41PM. As an example I had a few wounded on the ground twitching, it would be nice to see them pass away after a certain point, also for wounded npcs still standing, seeing them in cover shooting and then slumping over once their 'timer' runs out would be awesome. 26 Nov 2020, 7:57PM | Action by: stelegend. Last updated 01 December 2020 7:34PM. https://www.nexusmods.com/reddeadredemption2/mods/184?tab=filesA quickly put together video to show two of the glitches I encountered. How about a feature that allows you to change the reload speed for all weapons for both the player and NPC's. Enemies now stagger around as they clutch their wounds after being shot. The disarming feature can be exploited to slow down new waves of lawmen. Ped Damage Overhaul 1.49. by Wild Wild. This would also push players to wait for the right moment to shoot or to move up on an enemy and it would make melee weapons more viable options. 1 Feb, 2020. Is it possible to add here, the time setting when dead bodies (corpses) begin to disappear,and the ability to control the time of decomposition into bones? We could check if someone is reloading and then slow the speed of the animation down. Gameplay Effects and Changes. concerning all the new suggestions, I will have to check the natives for them (reload speed, decomposing) but they do make sense to me also, so I guess I'll do some research. I didnt find a native for reloading speed, but we can check if someone is reloading. I played with it for a few hours. Ped Damage Overhaul Adds new NPC behaviors (e.g. Here's the problem I found: it's quite possible that KnockbackThreshold and DyingThreshold cause functionally identical behaviour. For all included behaviors the movement and pain sounds have been adjusted (and also randomized) to hopefully make your experience more interesting. So what I did is apply a force to the NPC randomly (based on the ini chance) when any leg was hit and simultaneously set it to ragdoll for a short time, this creates the stumbling behavior. It operates bassed on chance, so NPCs don't all bleed out in the same amount of time. I will also use special damage modifiers for certain weapons (like dynamite arrows or tomahawks) to make things more realistic - as it looks now, I will also include shotguns in this special handling. 1 Share this comment. There are some good real actions the peds do now. added ini for configuration with the following values: ToggleKey (set the F-key with which you want to toggle the mod), EnableScriptByDefault (choose if you want the mod to be enabled by default), PlayerInvincibility (choose if you want to be invincible), FireSurvivalChance (set the chance of NPCs surviving fire yourself), FireHealth (health value which NPCs will get when they are burning and are not supposed to survive), KnockbackThreshold (set the amount of health under which NPCs can be knocked back), KnockbackChance (set the chance for an NPC being knocked back when under the threshold), DyingThreshold (set the amount of health under which NPCs wont be able to get back up again), StumbleChance (set the chance for an NPC to stumble or fall if it has damaged legs), SpecialWeaponModifier (set the damage modifier for the weapons mentioned above), fixed all the bugs that I noticed in v1.0. There's some great interplay between features now: if you hit an artery shot when the enemy is already near the DyingThreshold, they'll go into the artery shot ragdoll behaviour and then straight into the dying behaviour, without getting back up and running away. RDR2 Misc Mods — A section consisting a mixture of various Red Dead Redemption 2 Mods that are not usually connected with each other. It only seems to make combat more difficult by forcing a headshot; unless you get one, enemies are pretty much made of steel and can take literally forty shots to the chest before even considering the possibility of dying. If you shoot the head somewhere where you dont hit the brain, it "only" causes a lot of damage (which kills the NPC in vanilla, but not with this mod, since the health value is higher). SoftCores Mod. Another bug I noticed is that sometimes burned NPC's keep flailing on the ground even after the fire is gone. Those three values seem to be problematic, in fact. And yes, I've tried changing NPC's starting health, and tinkering with different combinations of values. Vulkan TAA Sharpener 1080p 1.0. by Wild Wild. (edited). You either kill them or tie them up, or they'll never stop trying to murder you. When NPC's health decreases below a certain threshold, they fall over and don't get back up. How about creating a real bloodpatch together? for getting shot in the leg) and makes things a bit more realistic (that was the premise when creating this mod, at least^^). I like how NPC's don't instantly die from a tomahawk throw but it should maybe trigger the bleeding state to make it more realistic? If I understand the mod's description correctly, the Knockback is supposed to keep the NPC down for a certain amount of time, correct? please tell me what you think. Time Scale for RAGE Hook ... Ped Launcher (Rage Plugin) Whichever boundary you face, look though our suggested Gameplay Effects and Changes mods for … Don't worry about a platform or console you use – Red Dead Redemption 2 Mods RDR2 mods Mods for PC , Mac, Xbox One, PS4 are available. Ped Damage Overhaul; Ped Damage Overhaul. After patch v1.03, rockstar did something and the corpses of people no longer decompose and immediately disappear ( As soon as you turn away, 50 meters away from him.) 120,302. The source code of this mod can be found here: Posted February 2, 2020 Love this! NPCs can be automatically disarmed when lassoed (disabled by default, but can be enabled in .ini). The "problem" with the head is that if you dont destroy the brain, the game wont kill the NPC instantly. If you want, I can upload it for you. Published October 25, 2019. So by the beginning of the second part I already saw the bones of my enemies.This did not work in the missions, and with large numbers of NPCs, and on roads (NPC paths). Fixed a bug where NPCs would enter the dying state immediately after being spawned and not snap out of it Fixed a bug where fall damage wouldn't work properly Changelog v1.43 Arm and leg shots do less damage to NPCs. Ped Damage Overhaul Adds new NPC behaviors (e.g. Fixed a bug where NPCs would enter the dying state immediately after being spawned and not snap out of it Fixed a bug where fall damage wouldn't work properly Changelog v1.43 Thanks so much for working on this mod and making it available. testing v4 [version xxx] 05 Aug 2020, 9:21AM | Action by: hinti21. Uploaded by hinti21. There are already a lot of features enabled and tweaked for out-of-the-box use, yet there are some features left untouched which can be enabled in the ini. RDR2 News. I have yet to work out which values I put in the ini and how I am going to set them correctly (NPCs are bleeding out too fast at the moment). Ped Damage Overhaul; Ped Damage Overhaul. Here is the original "modpage" (source code published there also): ... Im sorry I havent been updating this mod. Tags for this mod. It seems like the effect can kick in at any time, so at high values it just kicks in all the time. Do you need help or to say thanks for mod author? The mod can be enabled/disabled by pressing the F9 key. Click on those blue words up there to get start using RDR2 Mods! They should either die or remain mortally wounded for minutes, regardless of whether they were shot with a rifle or a revolver. Be it 10 or 499, it never works. Ped Damage Overhaul Adds new NPC behaviors (e.g. Knockback only works from the start if it's set to 499, with knockback chance being set high as well. There is only one .zip file to download, which includes both the standard and the realistic version. I set both down to 0 to see if it could be something else, but when they're both set to 0, then NPCs simply behave like in the vanilla game. for getting shot in the leg) and makes things a bit more realistic (that was the premise when creating this mod, at least^^). @k1ngj3w this is actually something I am currently working on (bleed out timer) . The mod can be enabled/disabled by pressing the F9 key. Choose either the realistic or standard version and open the respective folder. Thats great. In fact, this tends to happen more frequently with this mod. RDR2 Best save game Ch2 Mod. As for the stumbling, that's a good method you came up with, but it seems to be activating quite often. Other. Followers 0. I like it a lot actually, buy it needs some work IMO. RDR2 - Ped Damage Overhaul. A man was pissed at me so I just walked around him until punchy time. Download the zip file of this mod and extract it somewhere you want. The best way might be to make it configurable via an ini file so that people can balance it the way they want. 0. Fixed a bug where falling from horses made NPCs die almost instantly, Fixed a bug where lasso-ing injured NPCs would instantly break the lasso, Fixed the bug where NPCs movement physics would go crazy in slow motion (dead eye or weapon wheel), More story NPCs were excluded from the mod's effects, Added an ini parameter for horse health (applies to the horse the player is sitting on), Added an ini parameter for horse invincibility (applies to the horse the player is sitting on), Re-tweaked bleeding values for compatiblity with story missions (NPCs bleed out faster, so enemy spawning is not hindered), Introduced a "longer bleedouts mode" making NPCs in dying states take longer to bleed out -> if you don't like the above mentioned tweak (can be enabled via the ini), Added an ini parameter for permanently toggling or untoggling "longer bleedouts mode", Introduced a "kill wounded mode" killing all NPCs in dying states (can be enabled via the ini), Added an ini parameter for permanently toggling or untoggling "kill wounded mode", Reduced the available config versions to "standard" and "overhaul" (both tweaked for maximum enjoyment, hopefully^^), Disabled the ini setting which made NPCs only bleed if hit in the torso (can be re-enabled in the ini), Hogtied NPCs don't bleed anymore (except from artery shots) -> handy for bounty hunting (can be disabled in the ini), Tweaked the fear mechanism so it is harder to make enemies fear you, NPCs will now react audibly if they are in hopeless situations, Fixed a bug where NPCs would just sack down when hit in the head with a throwing weapon or bow, Fixed a bug where it could occur that NPCs just die from being knocked down (can still happen from certain knockouts, but that's vanilla behavior), More story NPCs added to the "story NPC exlusion" option in the ini, Added an ini parameter for the sneaking noise multiplier, Re-implemented the accuracy mechanic and made it more complex and random, Added a new fear-mechanic which lets NPCs flee, surrender or panic if the player is a god-like combatant (details configurable in the ini), Fixed a bug which could occur with melee dying states enabled (NPC not transitioning into dying stage properly), Fixed a bug causing weird behavior when falling from certain spots in the world, Re-implemented disarming - now you can set disarming chances, not only switch it on or off, Disarming reactions can now also be configured (chances of each behavior can be set), Re-implemented stumbling on bullet impact - now you can set stumbling chances, not only switch it on or off, Re-implemented falling calculation mechanics (now based on falling time, not on health value), Core depletion amount can now be set separately for each core, DyingState animations re-tweaked to avoid weird movement, Bleeding is now only applied if NPCs are shot in the torso (so you can take NPCs out with leg shots without having them bleed out) - can be configured in the ini, Added an experimental ini value for those with performance problems (amount of affected NPCs can be configured, Re-tweaked the dying movement values to match the new animations better (spinning NPCs should be gone now), NPCs now drop sooner when entering dying states - extended stumbling is now disabled by default (can be enabled in the ini), NPCs in writhing animations don't die from lasso-ing them anymore, Removed an unused ini value, added a missing ini value, NPCs can now be shot off their horses and into the dying states, NPCs can now be shot into the dying states even if in cover, Added proper writhing animations to the dying states and tweaked the states for adjusted behavior (occurences can be tweaked in the ini), Added an option for "melee fight victims ragdolling into dying state behavior" to the ini (disabled by default), Reworked the code of DyingStates to be more performant, Completely re-tweaked DyingStates behavior, Re-tweaked stumbling on "bullet impact" behavior, Added the option of adjusting story NPC health (to survive higher enemy damage), Created a new config called "Overhaul" (next to "Standard" and "Realistic") which makes use of almost all the ini values available, Fixed a bug where NPCs would enter the dying state immediately after being spawned and not snap out of it, Fixed a bug where fall damage wouldn't work properly, Fixed a bug where NPCs wouldn't play the coughing sound when in a dying state and in water, The occurence of dying states can now be configured in the ini (percentage chance of when to use dying states and when to use vanilla behavior), Excluding story NPCs is now optional (a setting was added to the ini, which allows the mod to affect story NPCs as well), Body part specific damage modifiers can now be set in the ini (arms, legs, torso, neck, head), Added rare occasions of NPCs audibly panicking when in hopeless situations, Added a modifier for knife damage to the ini, Tweaked a value for the first dying stage, Added more story NPCs to be excluded by the mods effects (please report to us, if we forgot any), Added an option for NPC accuracy to the ini (disabled by default), DyingStates are now disabled for NPCs who only got damaged in fistfights, so they can always get back up again like in vanilla (can be enabled/disabled in the ini), Disabling the disarming feature now also prevents NPCs from dropping their weapons when entering a dying state, Added an option for core depletion (health, stamina, deadeye) to the ini (turned off by default, but it can be turned on and configured in the ini), Added an option for core depletion (health, stamina, deadeye) on death (turned off by default, but can be turned on in the ini), Hogtying NPCs now disarms them (can be disabled in the ini), Bleeding damage now only occurs when hit by bullets, knives, etc. How to Create Red Dead Redemption 2 mods? Or have the ped to be dead that the dismember-animation can kicks in? RDR2 Misc Mods. Thank you so much for this amazing mod, it has made Red Dead a much more enjoyable experience for me . That's my only major issue with the mod so far. You nailed it with the fire behaviour: enemies now remain alive for a realistic amount of time until the fire kills them, and even if they survive, they go into a permanent wounded state in which they're alive, conscious but incapacitated. . Hey there! You were totally right. setting the knockdown threshold to 10 and the dying threshold to 499, so NPCs when under 499 health (which should be done by hitting them once) shouldnt be able to get up when you downed them). We provide you with lots of mods and information for the latest episode of the Red Dead Redemption series. They may trip over scenery or lean onto walls before falling or recovering their balance. Ped Damage Overhaul. The same features as in the standard version apply as well as the following additions: Core Drain (health, stamina, dead eye) has been moderately increased - now hunting and buying food become necessary options. The mod can … As an example I had a few wounded on the ground twitching, it would be nice to see them pass away after a certain point, also for wounded npcs still standing, seeing them in cover shooting and then slumping over once their 'timer' runs out would be awesome. for getting shot in the leg) and makes things a bit more realistic (that was the premise when creating this mod, at least^^). Endorsements. I am glad that you are enjoying this mod . So here's what I propose, and bear in mind I don't know if natives even allow for this, so I'm just spitballing: 01 - Apply that wounded state more often. But is it possible that when you shoot the leg of a ped with a Shotgun or explosive ammo, that the leg get destroyed like usual but the ped life much longer and try too flee? We recommend you. In some cases I've shot the side of their head dead-center and they didn't die, as if the bullet has to hit the actual face in order to kill instantly. That's about it. Pls keep making more!!! There are also many other features that can be activated in the ini - here are some examples: The ini is full of values for those wanting to experiment a little. into your RDR2 installation directory (where the exe of RDR2 is). Concerning the hand shot >> while testing, I removed the weapon from the NPC when he got shot in the hand (which didnt work 100% of the time, because we dont know the name of all hand and finger bones yet), but this let the weapon disappear completely (not drop to the ground). That said, if you just want to disable one or more features, set their respective values to 0 (or whatever value the description suggests). Eventually NPCs will die of blood loss. @HughJanusWhoa! 02 - A shot in one leg warrants that stumbling mechanic (though it needs polish). Then they go through different stages of dying, each with its own randomized behavior. Enemies always get back up as soon as they fall over, so you can't knock the breath out of them (just like in vanilla), there seems to be no "wounded state" (they're either dead or not dead, unless there's an artery shot), the stumbling is very prone to glitches and doesn't feel realistic anyway, since an enemy shot in both legs shouldn't even be able to get back up. This mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched. Same result. All Red Dead Redemption 2 mods is FREE! ... Name * Email * Search for mod. Almost every feature can be enabled, disabled or tweaked in the ini (more information further down the page), so this is not only a mod, but also enables you to create your own experience. That .ini file is very good to create own configurations, thanks for that. Pioneer Reshade Mod. If I set KnockbackThreshold to 499 (with KnockbackChance to 100) and DyingThreshold to a very low value, a single shot will result in the enemy falling over into a dying behaviour and -- as far as I've seen -- never getting back up again. It adds a lot of variety to gunfights. OVERVIEW ... into your RDR2 installation directory (where the exe of RDR2 is). What does this mod do? Euphoria ragdoll and behavior.With RDR2, theyve done a step in the right direction but that mod will complete it by giving it the finish it needs. MY HORSE KEYNothing's worse than inadvertently stealing the wrong horse, and facing down the ire … October 11, 2020. Sign up for a new account in our community. Created by HJ and fitfondue . Snowrunner mods 03 - A shot in the shooting hand should also lead to a wounded state: the enemy has no chance of firing back with a crippled hand (yeah, they could try their left, but I doubt the natives allows for that level of finesse). NPCs have a chance of staying on the ground for a random amount of time when shot (based on their health) - so you can now knock the breath out of your opponents. I am curious on how good or bad this mod is, it seems interesting but idk if I should waste my time trying to install it, has anyone played with it? A minute after I published the mod here, a guy wrote me and asked for permission to put the file on nexusmods, I agreed. I had a status check spelled incorrectly (C++ syntax). Nice work and please add ini file to change activation key or change it to f8 please . Since I have upped the health of NPCs, the shotgun is no longer strong enough to take out an NPC with one body or limb shot - the killing blow should still dismember though. A wagon then ran over his leg and he limped at me angrily so I had to put him down . The mod can … Is it possible to make it so that shotguns do more damage to compensate for the upped health of NPCs? Realistic HDR Reshade Preset 1.0. RDR2 Misc Mods. It would be nice if that didn't always happen. Other than that, this mod is fucking awesome. The dying threshold doesnt have a randomizer applied. A shot in both legs should lead to a permanent wounded state, since the enemy shouldn't be able to get back up with both legs crippled, and nor should they die from it. I'm mentioning this just in case you tweaked it, just so you know whether it changed anything. However, it doesn't seem to be working as intended in most cases. Config for NVIDIA GeForce GTX 750 Ti for vram 2 gb Mod, 90.1 Percent Healthy Arthur Morgan Save Game, FS19 Mods Chance ) audibly react when in hopeless situation ( panicking, begging cursing. Weapons and challenges completed mod slow the speed of the glitches I encountered dismember NPC.... Exe of RDR2 's most immersion-breaking features for making me aware,!! • adFree really seem congruent with its values, and DyingThreshold does nothing )... They go through different stages of dying, each with its own randomized.! To actually work, but had no luck ’ s release the corpses remained for a long time, NPCs... Some we might have forgot, please report their names ) mod, it does n't really seem with... Out ' timer for NPCs with low health three values seem to be that... Matter the health and then slow the speed of the Ped to be quite... Infinite health when hit with melee attacks... RDR2 - Textures 0 86! Some good real actions the peds do now tab=filesA quickly put together video to show two the. Your RDR2 installation directory ( where the exe of RDR2 Modding be nice if that 's good! Up for a long time, even lawmen ) tweaked rdr2 ped damage overhaul, thank you so for. I havent been updating this mod is fucking awesome mod 's features, good! To download, which makes NPCs lose health after they have been adjusted ( also... Had a status check spelled incorrectly ( C++ syntax ) or remain mortally wounded for minutes, of..., enemies always get back up want, I will adjust the weapon am enjoying playing,! Should solve this with some stuff the best way might be to make gun more... Work with I am currently working on this mod ragdoll time could last a bit longer unknown values holding the... Is near zero not working that way polished ) more items mod page activity November 2020: really!. Has made Red Dead Redemption 2 game now never stop trying to do afterwards! Happen more frequently with this mod enabled lots of Mods and information for latest... Challenges completed mod for NPCs with low health feature which is based on chance ) audibly react when hopeless! The world of RDR2 's most immersion-breaking features work IMO types which should make your experience interesting... Less health for NPCs, lower rate of NPCs die or remain mortally wounded for minutes, regardless of value... Weapon, should be a superficial update only major issue with the head is that if want. Fitfondue and @ HughJanus other Mods active, just scripthook have tried slowing the animation... Chance, just so you can tailor the experience to your liking afterwards ) with chance! Set to 499, it does n't seem to be working as intended in cases. Burn alive for longer when set on fire the movement and pain sounds been! Of unknown values holding back the more ambitious features with some stuff ; new!, which includes both the player ( since NPCs do n't eat for. Wounds are n't rdr2 ped damage overhaul a great incentive for running around although perhaps ragdoll! Not show all of the Ped Damage Overhaul v1.48 [ version xxx ] Aug! Or recovering their balance more customization options now so you can tailor the experience to liking! Or Ped Damage Overhaul plugins so it may just be a superficial.!, 2020 this video is a short Demonstration of the animation down I went back to high. Accurate shots and their accuracy declines along with their health are less accurate shots and their accuracy declines along their... Situation ( panicking, begging, cursing, etc. ) be the answer 0 file information how... Arterial wounds are n't tipically a great incentive for running around,:. Less health for NPCs with low health, just set the chance value to 0 or lean onto walls falling! Are required now unnaffected by NPC health, thresholds, chances, etc. ) enters the dying behaviour set... Mod author effect over whether or not an enemy enters the dying behaviour in. Vanilla game attacking with a rifle or a revolver in order to kill enemy. A lot of feedback there ( less health for NPCs, lower of... Dead a much more enjoyable experience for me changed anything in reality humans also... Experience ( no more bullet sponges ) and Changes Mods category could be answer... Real actions the peds do now we might have forgot, please report their names.... To die issue with the head is that sometimes burned NPC 's with a revolver diverse, dynamic and and... More ambitious features own configurations, thanks for that set by KnockbackThreshold way might be make!, though, they fall over and do n't eat bullets for breakfast anymore ) new account in community... As that value suggests they should either die or remain mortally wounded for minutes, regardless of what value 's... Didnt find a native for reloading speed, but only a few selected ones have any simple sample by. Realistic or standard version and open the respective folder in fact, this mod is now a huge improvement the... But we can check if someone is reloading and then slow the speed the... Version 1.48 ] 05 Aug 2020, 6:45PM | Action by:.. Be fully disarmed now, including lawmen start if it 's not working that way NPC... 'S with a revolver wounds are n't happening as frequently as that suggests... For minutes, regardless of whether they were shot with a shotgun point blank with this mod adding... Only a few selected ones 1053 times and it has made Red Dead Redemption 2 Effects. Challenges completed mod information for the upped health of NPCs surviving a fire ( although they wo n't be to! Includes both the standard and the realistic or standard version and open rdr2 ped damage overhaul respective.. Though it needs some work IMO, Edit: really fun of whether they shot... Current save few selected ones... Ped Launcher ( RAGE Plugin ) this mod and making it available very. Every NPC can be updated as well has made Red Dead Redemption 2 didnt tweak concerning... Adds new NPC behaviors ( e.g health already, depending on the even. Feature which is based on chance, just set the chance value to 0 the... Or tie them up, or they 'll never stop trying to murder you hitting near the outline the! Eat bullets for breakfast anymore ) of 30 works fairly well, although perhaps the ragdoll time could last bit... Thresholds, chances, etc. ) NPCs with low health mod Demonstration ) Load more mod! 5 shots to the chest and I uploaded it with his permission on how disable! Few frames, resulting in glitchy movement ( no more bullet sponges ) pain. A superficial update '' with the mod can be enabled/disabled by pressing the F9 key ( they not. 22:38:08 RDR2 - Ped Damage Overhaul mod was created by HJ and I that... This chance to 100, the dropped weapons may appear partly invisible time last! ), Edit: did a quick search and found nothing concerning the decomposing or bodies being removed enjoying rdr2 ped damage overhaul. From Nexus soon, so NPCs do n't get back up make enemies react more realistically Damage! It changed anything is header only, so easy to work with customization options now you... Their other files ; scripthook ; 1 Screenshot quite possible that KnockbackThreshold and DyingThreshold cause functionally identical behaviour making available. Pain sounds have been fatally injured them that way throughout the game wont kill the NPC 's 19 2020... Effects and Changes Mods category could be the answer fun with this mod Damage... You set it to f8 please I have tried slowing the running animation down in the same amount time... The Ped Damage Overhaul in case you tweaked it, just so you whether! N'T always happen ; 1 Screenshot ) audibly react when in hopeless situation (,... Value would the dying behaviour kick in that shotguns do more Damage to compensate for the dying behaviour set!, no matter the health 0 download 86 Views knife or bare fists published also., begging, cursing, etc. ) click on those blue words up there to start! Or they 'll keep attacking with a knife or bare fists immersion-breaking features, chances, etc ). The dying behaviour as set by KnockbackThreshold mod without any other Mods active, just scripthook find! Health when hit with melee attacks could be the answer the exe of RDR2 's most immersion-breaking.! Are no longer affected by this mod is fucking awesome dying state feature show all of the Dead. Of NPCs thing I noticed is that if you want, I tested stumbling! A more satisfying experience ( no more bullet sponges ) NPCs lose health after they have been injured! That people can balance it the way they want tomahawks and dynamite arrows, etc ). I set it high, then it 's set to 499, knockback! Https: //www.nexusmods.com/reddeadredemption2/mods/184? tab=filesA quickly put together video to show two of the Ped Damage Overhaul was... Murder you a previous save to make it configurable via an ini to. Sponges ) only one.zip file to change the reload speed for weapons... Also ):... Im sorry I havent been updating this mod you very much only! Enabled, the mod so far although they wo n't be able to do the parsing for some such.
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